Quick start guide. Note: For information on how to install the new Input System, see Installation. Quick start guide. Getting input directly from an Input Device. Getting input indirectly through an Input Action. Step 1: Add a PlayerInput Component. Step 2: Create Input Actions. Step 3: Setting up Action responses.. Note. The Input System package does not support IMGUI. If you have OnGUI methods in your player code (Editor code is unaffected), Unity does not receive any input events in those methods when the Active Input Handling Player Setting is set to Input System Package.To restore functionality you can change the setting to Both, but this means that Unity processes the input twice.

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3/ Click Yes on that message prompt to activate the new Input management in the settings. 4/ Restart Unity Editor since it didn’t restart even if the message said it would and check the project settings (yes, it’s on “Both”, and yes, my Scripting Runtime Version is 4.0) 5/ Create a new GameObject and add a PlayerInput on it.. 6) Added Events to Player Input for each of those controls (Actions in Maps of Scheme in Action Asset). Events do not get triggered. I have UI Button in same scene, with On Click event that does work so UI Events do work. Removing Button and Event object that were added for it does not solve problem. Those were added to test if Events work.